Sonic Prime: Season 1 thoughts

This was originally posted to Thanks Ken Penders on Tumblr.

The first eight episodes of Sonic Prime are out! I've been busy for obvious reasons this past week (I kinda released a video game), but I've now seen all eight episodes, and as such can give more structured thoughts on them.

Overall: pretty good! I like it! ...But it's not 100% there yet for me. In the spirit of Festivus, I'm here to air my grievances.

Let's start with one of the highest points. First and foremost, this show looks great. We FINALLY have a Sonic cartoon that actually looks like the games with no asterisks attached, even across multiple wildly different AUs. And everything from small acting choices to big, bombastic fight scenes is a joy to watch in motion thanks to the fluid, expressive, fast-paced movement, with characters pleasantly squashing and stretching in fun ways. It's so fun literally to just watch Sonic's face move in dialogue scenes. God, I wish the cutscenes in Frontiers had animation this good. I get why they don't, but still.

And those action sequences! Man, some of these are the most fun fight scenes in any Sonic cartoon ever, period. Lots of great shot choices, a good mix of recognizable moves from the games combined with new ones and improvisations, I could go on and on. The shot of Sonic leaping backwards down that long stairwell, only for the camera to pan around beneath him and show his friends following suit? There's a reason why they put that in the trailer. It rules. This isn't the greatest action series ever - it still has your typical kids' action cartoon problem where the stakes rarely feel adequately high and you can turn your brain off during fight scenes - but it's fun to look at in a way that previous Sonic cartoons haven't always been.

Really, with how strong the presentation is, it's the writing that tends to let the show down in this first batch of episodes. The writing isn't even bad - there's some really cool stuff to latch onto, and I'm optimistic about them leaning more into what's interesting as the plot continues to develop. It's just... well, it's a Man of Action cartoon.

I'm going to nitpick a lot here, so I want it to be perfectly clear that I like Sonic Prime. I think it's a solid cartoon, and firmly on the high end of the Sonic cartoon spectrum. There's a lot that I'm into, and if someone told me it was their new favorite Sonic cartoon, I could absolutely see why. It mainly just has three things working against it:

  1. It can't decide whether or not it actually wants to be wholeheartedly faithful to the games.
  2. It was very clearly written to be a weekly TV show and not a Netflix show dumped in large batches.
  3. The bar has been VERY high for Sonic content this year across every other medium.

Faithfulness to the games

As has been touted in interviews, Sonic Prime is actually canon to the games, and in many ways it's slavishly faithful to them. Which only makes it weirder when it isn't.

The thing that'll immediately stand out is the new voice cast they had to get because Canadian production laws blah blah blah. Now, they're all good here, particularly Deven Mack as Sonic. His take definitely sounds similar to previous takes on Sonic, but I think he manages to find a nice middle point between the youthful enthusiasm of movie Sonic and the more experienced heroics of game/IDW Sonic. He's great. And not to knock Cindy's performances, but I think Shannon Chan-Kent's voice might actually fit Amy just a liiiiittle better here. But the problem is it gets harder to view this as the regular game cast and alternate timeline versions of them when everyone always sounds a little off. Knuckles in particular is really weird because his AU counterparts have a completely different voice actor, and neither particularly sounds like his current voice in the games. I have no idea why.

For another example, Green Hill is used as a setting in a cartoon for the first time ever, and it looks exactly how you remember it. Cool! But it's also framed as the place where Sonic and all of his friends live 24/7, which has never, ever been true in the games. Even Knuckles is here with no explanation for why he isn't guarding the Master Emerald. (One might think that not drawing attention to Knuckles' job allows the writers to just pretend it doesn't exist, similar to what Sega does in many games, but then we get a literal 16-bit flashback to him guarding the Master Emerald in Hidden Palace.)

This would be a totally fine concession if this show was just doing its own thing like every other Sonic cartoon. The different universes are all different bad timelines for Green Hill, with Sonic spotting the unique iconography of the level buried beneath whatever's taken over South Island this time - a smog-filled Eggman city, an overgrown jungle, an abnormally high sea level - to drive home how wrong the AUs are. It also explains why Sonic can always find the AU versions of his friends in Green Hill, and it probably cut down on the number of sets they had to model. But because it is canon to the games, things like this distract me as a hopeless Sonic nerd. It also leads to some repetitive dialogue in the first few episodes as characters constantly comment on the presence or lack thereof of palm trees, because their only reference for what the world is supposed to look like is Green Hill.

Rings are also treated as a minor plot point early on to incorporate another thing from the games, as Sonic is late for the big battle against Eggman because he was off collecting extra rings. But despite how often it's brought up in that context, they aren't actually a factor in the fight at all, and then rings are never seen again in the AUs.

Also Orbot and Cubot are in this in the regular universe and then we never see them again? Are they going to come back??

This extends beyond these pedantic nitpicks, though. To me, the worst offender of the show selectively choosing when to care about the source material is the dichotomy of the character writing in the alternate universes.

Every AU will have one or two takes on one of Sonic's friends (Tails, Amy, Knuckles, Rouge, and Big) who are The Interesting Ones, the spotlighted characters for each subplot. These are the ones that get actual character arcs, and they feel like they're written in conversation with their original game counterparts in interesting ways.

In the dystopian world, Tails is known as Nine, a cynical loner inventor who was never saved from his bullies and inspired to be a hero by Sonic - but who, when pushed, is still a good kid deep down. In the jungle world, Amy is the extremist Thorn Rose who rides around on a giant Flicky like it's a chocobo and prevents foragers from "stealing" from the forest, possibly riffing on her bond with the Flickies in SA1. She's still looking out for the little guy, she's just doing so at the expense of everyone else. And in the pirate world, Knuckles is the captain Dread Knuckles, who instead of diligently guarding a magic rock was a pirate obsessed with obtaining a magic rock, and who swore off of that quest (and fighting in general) after it cost him the trust of his original crew.

These characters and their interactions with Sonic are all fun - Nine in particular provided a lot of my favorite emotional moments so far - and it feels like it gets at why you would do a multiverse story like this in the first place. You get to examine the characters from other angles! It's just that then there's... the rest. Characters who aren't the focus will just kind of get inserted into roles as Man of Action rests on broad cartoon tropes instead of actually doing anything with the Sonic source material. The dystopia of New Yolk City feels like a good fit given the history of the franchise, but then the other two worlds we've seen so far rely largely on stock "tribal" tropes and pirates going yaarrrrr.

I'm biased, but the worst off here seems to be Rouge, who has yet to get her spotlight universe (assuming she gets one next). This really stings because she's spot on in the regular universe. She hasn't been retconned to be part of Team Sonic, she's invited herself over because she's got her eye on the Paradox Prism (even dropping in unannounced at Tails' workshop). She's got a bit of that playfulness that makes her so fun, and the animation is able to lean into it. But then you go to the other universes and it's all gone.

Pirate Rouge is pretty fun, I'll admit, but I'm shocked they don't play up her love of gems there. Rebel Rouge (yes that is her literal name, the other rebels call her Rebel) gets to be a spy with a fun dynamic with Knuckles at first, but it quickly devolves into her just being the serious, responsible girlboss leading the rebellion who acts as a straight man to Sonic's snark. In other words, she's a lot like... Sally? I hate making that comparison because SatAM/Archie fans have been derisively comparing literally every new female character in the franchise to Sally since the '90s, but it's really hard to shake. (Similarly, it's hard to shake comparisons to Bunnie and Mecha Sally with Rusty Rose, the evil cyborg version of Amy with extendable limbs.) And Rouge's jungle universe counterpart ("Prim Rouge") is also just kind of there as the no-nonsense leader of the tribe, similar to Rebel.

And it's in scenes revolving around the blander of the AU characters when I'm like... man, I kinda wish they'd just made a show about the regular game universe without having to watch Man of Action bust out the pirate joke book and write the dollar store version of Princess Mononoke. I want to spend more time with the actual characters. Because they nailed the tiny glimpses of the game world that we got. This isn't a constant thought I have - again, I like the show, and the major AU characters are cool, and I like seeing new things be done with Sonic. But I'd be lying if I said I never wished the show had gone a different way. My perfect Sonic cartoon continues to elude me...

Story construction

Let's back up a bit and describe the basic premise. On the regular version of Sonic's Earth, things are business as usual, although Sonic seems to be getting a little too cocky and taking his friends for granted. During a fight with Eggman, Sonic accidentally shatters our new macguffin, the Paradox Prism, creating a series of new bad timelines in which he never existed. In that way, I might almost compare it to a multiverse-hopping adventure version of It's A Wonderful Life. A pretty solid emotional throughline to give the show a little more heft. In each of these worlds, Sonic helps set things right with the alternate versions of his friends and finds another shard of the Paradox Prism in an attempt to restore his world. He also usually faces off with the Chaos Council, a team of five alternate Eggmen who are all different ages.

Beyond the fact that there are like five versions of most characters, it's not THAT complicated, especially in a time when damn near everything in pop culture is doing multiverse shenanigans. Which is why it's frustrating that the script seems to think it's fucking House of Leaves.

For the first few episodes, Sonic has a VERY hard time grasping the fact that he's in an alternate universe. This is to be expected to some extent - Sonic is our point of view character through all of this, and it's a kids' show, so he's got to go through a process of figuring things out so that it can be explained to the kids at home. The problem is that it takes him damn near the entire first mini-arc in New Yolk City to figure it out, which starts to come off as insulting and leads to EXTREMELY repetitive dialogue where Sonic wonders why his friends don't remember him and where all the palm trees went. You'd think that by the time Nine explains that his personal history is completely different from how Sonic remembers his time with Tails he'd get a clue, but no, not really. He continues to meet alternate versions of his friends, stubbornly refer to them with their original names, and wonder why no one remembers their previous adventures together. This then somehow even continues into the second universe, the jungle one, where he somehow thinks he's still in New Yolk City and wonders why the cyberpunk rebel versions of his friends are all covered in leaves and wielding spears now. Thankfully, by the time he reaches the pirate world Sonic finally gets a clue, so this isn't a pattern that's going to continue. But it does make the first few episodes a drag.

This, the many recaps, and the out-of-order presentation of scenes back in Green Hill so that they can have a flashback to the regular universe in every episode for context really make it clear that this series was written for TV, not for Netflix. It's assuming that every single episode is going to be some 7-year-old's first episode and that they need to have everything explained again. I'd probably be a bit more sympathetic towards this repetitive, patronizing writing if it actually was airing on Cartoon Network, rather than being a Netflix show where they're dropping eight episodes at a time.

Stiff competition

This is the least fair of my complaints, but I gotta say it. As solid as Sonic Prime is for the most part, it looks worse at the tail end of a year when we've been FEASTING as Sonic fans.

We got a movie sequel that pivoted HARD into game elements, giving us both really great takes on the characters and interesting remixes of old ideas. The IDW comics are still going as strong as ever, with the continually compelling arc of new villains Surge and Kit and now the wildly inventive and downright beautiful to look at Scrapnik Island. And, of course, we got Frontiers, a return to form for the series that adapts it to a semi-open world with the best and most interesting story we've had in god knows how many years.

And then we've got Sonic Prime, a pretty good cartoon that between fun action scenes and interesting story ideas frequently relies on genre pastiches that were tired 30 years ago and jokes that aren't particularly funny.

I think reading Scrapnik Island #3 really put this into perspective for me. Which, again, isn't fair. The comics target older kids and are ALWAYS heavily tied to established continuity, and a comic miniseries can afford to go way more niche than a Netflix show. But Scrapnik is just doing such amazing and original things, bringing back long-forgotten elements of the games and recontextualizing them in fascinating ways. That mix of both the heartwarming sight of the Scrapniks finding happiness in their new lives and the EXTREMELY atmospheric horror aboard the ruins of the Death Egg. It rules! It takes elements hardcore fans wanted to see again and tells a totally new story with them that's unlike anything we've seen before in the franchise. It's really, really hard for "what if Knuckles was a pirate" to compete with that.

But we're still early in Prime. Things are getting more interesting over time, with Sonic acclimating to the dimension hopping and more crossover between the different universes. Nine discovering a completely dead, empty world and wanting to start from scratch there was also really interesting, and I'm curious if that goes anywhere. Again, I've been nitpicking a lot, but the show is pretty good and I've enjoyed my time with it overall. I just don't quite think it's 100% there yet. But I definitely think it could get there within the next 16 episodes.

Misc thoughts

  • Rouge sleeping like an actual bat is cute.
  • I like that the environmental themes of the series are such a big focus here! They fall to the wayside too often
  • I like that the AU characters have different names for the sake of telling them apart, but some of them are pretty bad (the aforementioned Rebel Rouge) while others I just don't get. Why is the old man Eggman named Dr. Done It? Why is the teenage one Dr. Don't?
  • I thought the scene where Sonic was trying to talk to the New Yolk City crew after a battle and they had to keep ducking under a laser that was still slowly circling the room was funny
  • The new shoes and gloves are ugly and I think it's really contrived that they magically transform into the perfect tools for every new universe
  • Between this and Frontiers it's becoming a pattern that Tails and Knuckles can get explicit flashbacks to previous games to highlight their histories with Sonic, while Amy can't. I don't know what to make of this
  • Thorn is pretty good overall but I do think the flashback depicting her as just randomly snapping one day when her friends pick one too many berries is so hokey that it wraps around to being kinda funny
  • I've neglected to mention Shadow, but I like him okay in this. It's definitely modern Shadow, but I think "hardass, no-nonsense rival who thinks Sonic is an idiot who acts without thinking and thus wants to kick his ass" is a decent place for Shadow to be in, compared to just The Vegeta, even if it's not my favorite version of the character. I'm curious to see what his role is in the rest of the show, especially given the cliffhanger, and hope he's able to work together with Sonic instead of just being a pissed off antagonist the whole time.
  • I hate baby Eggman

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