
Some thoughts on Zelda and "objectively good/bad" game design
Using Tears of the Kingdom as an example of some things that irk me in game design discourse.
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Using Tears of the Kingdom as an example of some things that irk me in game design discourse.
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For both fans and newcomers, I wrote about my love of Battle Network's premise and gameplay, thoughts on the nature of reboots, musings on growing up as a Mega Man fan in the '00s, and more.
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(Originally a response to a question on Tumblr.)
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My in-depth thoughts on Sonic Frontiers, and how what could've been a cynical attempt to cram Sonic into a generic open world to please the shareholders somehow ended up being the most fun and earnest 3D Sonic game in years.
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In hindsight, the game that introduced me to the Kirby series was kind of a weird one.
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